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Newest Scenarios |
CMAK |
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Fight for Carentan, the US took the town because the Germans retreated( Von der Heydte) but the Germans were not allowed to retreat, so they want it back!
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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"On the night of July 9-10, more than three thousand paratroopers in four battalions were to parachute onto several vital road junctions outside Gela to forestall Axis counterattacks against the 1st Division landing beaches...If stunned by the Allied invasion, the defenders appeared unsurprised."--The Day of Battle
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Can British forces take a village initially held by weak Italian troops or will the Germans save their "allies"?
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In 1940 the Germans attacked several airfields with paratroops in the Netherlands. Dutch troops retook them all but 1. This is a fictional battle based on these actions with 1945 troops.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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8 April 1941, Axis attacks on Australian positions, 6800 points, Fictional
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25th Panzer Regiment led by Col. Rothenburg attacks French Positions accross the Scarpe River
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CMBB |
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The second bundle in the 3rdSS series covers the divisions near annihilation in the Demjansk pocket.
The three operations cover a hodge podge Battalions efforts too hold two hills over looking the town of Bor against increasingly difficult odds.
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The 3rd SS Panzer Grenadier Division partakes in operation Barbarossa and quickly distinguishes it self in the early combat. The first pack of scenarios in this series covers three major engagements the Division fought, Kaunas, Chudovo, and the Kholm offensive.
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Second battle of the Alternative History series, 2 enemy colums meets in the wooden zone between Smolensk and Vyazma, on the way to the village of Smelevo
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Based on an action described in Jentz panzertruppen part 1 Oberstleutnant Muller-hauff on the move with his company to rescue regiment Zimmerman. AT wypolsowa they met a full company of T34s, this resulted in the annihilation of the company. Can you fare better?
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Véase la del fichero.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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German force attempted to take a crossroads.
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Two Reinforced Infantry Companies with Armor Support clash in this Typical Meeting Engagement.
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German recon kamfgruppe holds a town/bridge. Soviets must take it away.
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The time is April 1943. 1SS is counterattacking at the end of Manstein's "backhand blow", near Kharkov. A Russian blocking position of Rifle forces has been scouted at a destroyed village astride the main road. The Germans send armor and expect an easy time of it, but the Russians have something extra this time.
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CMBO |
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
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US airborne expands the defensive perimeter around Carentan, the Germans want it back. Two forces collide outside Carentan.
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US Army invades an island defended by Italian Troops.
Map is 1200x1200. Non-Historical. 20 Battles 10 Turns each.
Play HtH (Preferred), or Allied vs. Axis AI. Allow AI to setup units, there is no pre-planned setup for the defender yet.
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Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
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engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
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8 April 1941, Axis attacks on Australian positions, 6800 points, Fictional
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Two mechanised forces race for control of vital river crossings and the bridgeheads beyond.
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This fictional battle is a delaying action against German forces trying to withdraw Easttward shortly after the Ardennes Offensive.
Captain Henderson’s men have been through some heavy fighting already during the Battle of the Bulge. They’re short on supplies and ammo and it’s freezing cold.
They have just been given the order to hold out as long as possible until aircover arrives.
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British troops assault the Germans on the other side of the valley.
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6 June, 1944, and the long awaited invasion has begun. The Allies have established a foothold on the beaches of Normandy and are advancing slowly inland. However, on June 7, 1944, history is going to be re-written. Field Marshall Goering kept his promise to re-equip the Luftwaffe in France. When the Allied air forces reached the coast of France, they were met by swarms of Germany's fighters. Instead of the Panzer Divisions being mauled by the Allied fighter-bombers, they met the Allied infantry divisions head-on and in full strength. This scenario pits Kampfgruppe Wunsche of the 12th SS HitlerJugend against the advancing Canadian Army.
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CMBB |
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The 3rd SS Panzer Grenadier Division partakes in operation Barbarossa and quickly distinguishes it self in the early combat. The first pack of scenarios in this series covers three major engagements the Division fought, Kaunas, Chudovo, and the Kholm offensive.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Based on an action described in Jentz panzertruppen part 1 Oberstleutnant Muller-hauff on the move with his company to rescue regiment Zimmerman. AT wypolsowa they met a full company of T34s, this resulted in the annihilation of the company. Can you fare better?
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Two Reinforced Infantry Companies with Armor Support clash in this Typical Meeting Engagement.
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VERSION 2: Feb 1945. The Polish 1st Armored Div. attack the town of Ekehaar, Netherlands, which is defended by the Germans. The Pols are equipped with Soviet Armor.
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Spanish civil war
Battle of the Jarama
Moorish troops assault the international battalion Commune de Paris.
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This is historically accurate operation (4 battles), that depicts finnish delaying actions during soviet advance in summer of 1944. The game is pure infantry actions in heavy wooded terrain of Karelia. Scenario must be played according "play as they lay" rules.
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you must lead a counter attack across a river, Prepare for some tough Urban fighting
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Axis attack during zitadelle somewhere on the southern side of the salient.
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CMBO |
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
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Mixed terrain, woods, open fields, villages, church, river, bridges.
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!)
Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
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Map for PvP and free for using in scenarios.
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Old village by a wadi, somewhere in Tunisia.
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CMBB |
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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The last push by Germany to leave Berlin before the surrender.
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The finals days for the reich as the soviets storm the reichstag and even the chancellery.
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CMBO |
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
CMAK |
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Ideal for a QB ME
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CMBB |
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
Newest Members |
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spargel52 |
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placebouk |
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Paulie771 |
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Nours9002 |
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Veles |
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Scenario Design Tips
Click Column Header to sort
| Topics |
Author |
Posts |
Last Post |
| Take Your Time Do It Right |
Mad Russian |
4 |
(PzAufklarung) 06/12/2009 @ 18:54:50
453 days, 6 hours, 53 minutes, 3 seconds ago
|
| Bunkers as Hides in H2H Scenarios |
PzAufklarung |
2 |
(Jonnydood) 06/08/2009 @ 09:34:09
457 days, 16 hours, 13 minutes, 44 seconds ago
|
| Flat Terrain |
Mad Russian |
12 |
(PzAufklarung) 06/08/2009 @ 06:17:48
457 days, 19 hours, 30 minutes, 5 seconds ago
|
| Nationality Traits |
Mad Russian |
14 |
(Jonnydood) 04/02/2009 @ 18:15:26
524 days, 7 hours, 32 minutes, 27 seconds ago
|
| Clearing the Field, Artillery vs. Mines |
Bannon DC |
2 |
(rockinharry) 02/12/2009 @ 17:48:36
573 days, 7 hours, 59 minutes, 17 seconds ago
|
| Map Contours |
PzAufklarung |
2 |
(PzAufklarung) 11/21/2008 @ 20:31:56
656 days, 5 hours, 15 minutes, 57 seconds ago
|
| Terrain sculpting |
PzAufklarung |
1 |
(PzAufklarung) 11/16/2008 @ 13:32:55
661 days, 12 hours, 14 minutes, 58 seconds ago
|
| Things Used Too Often.... |
Mad Russian |
11 |
(Leikvold) 10/31/2008 @ 14:50:27
677 days, 10 hours, 57 minutes, 26 seconds ago
|
| Things Most Often Left Out... |
Mad Russian |
25 |
(PzAufklarung) 10/31/2008 @ 08:09:52
677 days, 17 hours, 38 minutes, 1 second ago
|
| NEW DESIGNERS: How to use TPG |
Bannon DC |
1 |
(Bannon DC) 10/25/2008 @ 11:48:27
683 days, 13 hours, 59 minutes, 26 seconds ago
|
| English Briefing Tutors |
Mad Russian |
9 |
(PzAufklarung) 09/20/2008 @ 13:19:20
718 days, 12 hours, 28 minutes, 33 seconds ago
|
| Localized Battle Damage |
Mad Russian |
5 |
(PzAufklarung) 09/18/2008 @ 16:39:11
720 days, 9 hours, 8 minutes, 42 seconds ago
|
| Umlaut´s stalingrad mods |
umlaut |
4 |
(umlaut) 04/19/2008 @ 03:38:50
872 days, 22 hours, 9 minutes, 3 seconds ago
|
| Topo maps for anywhere with Google Maps |
Alsatian |
1 |
(Alsatian) 01/05/2008 @ 12:35:14
977 days, 13 hours, 12 minutes, 39 seconds ago
|
| Close to accurate Mapping |
Fredrock1957 |
8 |
(rockinharry) 12/20/2007 @ 17:24:06
993 days, 8 hours, 23 minutes, 47 seconds ago
|
| UK Sherman Fireflies |
Mad Russian |
1 |
(Mad Russian) 11/11/2007 @ 07:52:05
1032 days, 17 hours, 55 minutes, 48 seconds ago
|
| Artillery During the Battle |
Mad Russian |
5 |
(Mad Russian) 10/31/2007 @ 05:49:16
1043 days, 19 hours, 58 minutes, 37 seconds ago
|
| Your First Scenario |
Mad Russian |
12 |
(Von Schwendeman) 10/09/2007 @ 18:44:17
1065 days, 7 hours, 3 minutes, 36 seconds ago
|
| Transports for Reinforcements |
Mad Russian |
11 |
(Von Schwendeman) 10/09/2007 @ 18:31:06
1065 days, 7 hours, 16 minutes, 47 seconds ago
|
| Computer Experience Bonus "CEB" |
Mad Russian |
4 |
(pibroch) 10/08/2007 @ 18:27:13
1066 days, 7 hours, 20 minutes, 40 seconds ago
|
| Mines Great and Small.... |
Mad Russian |
11 |
(Mad Russian) 10/06/2007 @ 21:41:54
1068 days, 4 hours, 5 minutes, 59 seconds ago
|
| MARKET GARDEN PANORAMAS |
poor old spike |
1 |
(poor old spike) 09/04/2007 @ 03:09:27
1100 days, 22 hours, 38 minutes, 26 seconds ago
|
| Glossary |
Mad Russian |
6 |
(Mad Russian) 09/02/2007 @ 22:04:35
1102 days, 3 hours, 43 minutes, 18 seconds ago
|
| planes and foggy conditions |
British Tommy |
12 |
(poor old spike) 08/22/2007 @ 13:25:02
1113 days, 12 hours, 22 minutes, 51 seconds ago
|
| Normandy and Hedgerows |
Mad Russian |
6 |
(poor old spike) 08/20/2007 @ 11:06:01
1115 days, 14 hours, 41 minutes, 52 seconds ago
|
| Gun ratings - ITALIAN |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 23:47:44
1116 days, 2 hours, 0 minute, 9 seconds ago
|
| Gun ratings - BRITISH |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 23:38:51
1116 days, 2 hours, 9 minutes, 2 seconds ago
|
| Gun ratings - AMERICAN |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 23:37:25
1116 days, 2 hours, 10 minutes, 28 seconds ago
|
| Gun ratings - RUSSIAN |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 23:34:10
1116 days, 2 hours, 13 minutes, 43 seconds ago
|
| Gun ratings - GERMAN |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 23:21:21
1116 days, 2 hours, 26 minutes, 32 seconds ago
|
| Armour ratings -ITALY and MINORS |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 18:32:23
1116 days, 7 hours, 15 minutes, 30 seconds ago
|
| Armour ratings - BRITISH |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 18:27:20
1116 days, 7 hours, 20 minutes, 34 seconds ago
|
| Armour ratings - AMERICAN |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 18:23:41
1116 days, 7 hours, 24 minutes, 13 seconds ago
|
| Armour ratings - RUSSIAN |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 18:20:55
1116 days, 7 hours, 26 minutes, 59 seconds ago
|
| Armour ratings -GERMAN |
poor old spike |
1 |
(poor old spike) 08/19/2007 @ 18:14:09
1116 days, 7 hours, 33 minutes, 45 seconds ago
|
| German Street Maps |
Mad Russian |
2 |
(poor old spike) 08/16/2007 @ 11:49:23
1119 days, 13 hours, 58 minutes, 31 seconds ago
|
| Streams and Railroads..... |
Mad Russian |
1 |
(Mad Russian) 04/21/2007 @ 20:06:33
1236 days, 5 hours, 41 minutes, 21 seconds ago
|
| Al's questions |
the_enigma |
11 |
(Leikvold) 04/11/2007 @ 23:35:57
1246 days, 2 hours, 11 minutes, 57 seconds ago
|
| Molotov's SUCK...but you knew this... |
Iron Duke |
3 |
(rockinharry) 04/11/2007 @ 08:42:42
1246 days, 17 hours, 5 minutes, 12 seconds ago
|
| Setting Up Units During Placement |
Mad Russian |
5 |
(AL) 04/04/2007 @ 14:08:51
1253 days, 11 hours, 39 minutes, 3 seconds ago
|
| Artillery FO's.... |
Mad Russian |
5 |
(the_enigma) 03/29/2007 @ 03:10:13
1259 days, 22 hours, 37 minutes, 41 seconds ago
|
| Eastern Front maps |
the_enigma |
3 |
(Bannon DC) 03/27/2007 @ 18:24:06
1261 days, 7 hours, 23 minutes, 48 seconds ago
|
| Making Stand Alone Maps |
Mad Russian |
5 |
(the_enigma) 03/27/2007 @ 11:53:00
1261 days, 13 hours, 54 minutes, 54 seconds ago
|
| Reinforcement Tips |
Mad Russian |
16 |
(the_enigma) 03/10/2007 @ 04:39:46
1278 days, 21 hours, 8 minutes, 8 seconds ago
|
| Setup Zone Tricks, Tips and Comments |
Mad Russian |
7 |
(rockinharry) 02/27/2007 @ 07:25:22
1289 days, 18 hours, 22 minutes, 32 seconds ago
|
| Tank only battle - How much ammo do they need? |
the_enigma |
3 |
(the_enigma) 02/16/2007 @ 10:38:22
1300 days, 15 hours, 9 minutes, 32 seconds ago
|
| The Poor Bloody Infantry |
Mad Russian |
1 |
(Mad Russian) 02/12/2007 @ 19:57:22
1304 days, 5 hours, 50 minutes, 32 seconds ago
|
| Experience Levels in CMBB |
Mad Russian |
63 |
(the_enigma) 02/09/2007 @ 10:50:34
1307 days, 14 hours, 57 minutes, 20 seconds ago
|
| Aircraft...Love Them or Leave Them |
Mad Russian |
4 |
(Mad Russian) 02/08/2007 @ 13:40:06
1308 days, 12 hours, 7 minutes, 48 seconds ago
|
| Operational Issues... |
Mad Russian |
6 |
(Mad Russian) 01/31/2007 @ 05:58:38
1316 days, 19 hours, 49 minutes, 16 seconds ago
|
| Engineer Experience Levels |
Mad Russian |
2 |
(gen. failure) 01/26/2007 @ 00:50:42
1322 days, 57 minutes, 12 seconds ago
|
| Adding and Subtracting Map Area |
Mad Russian |
2 |
(koen) 01/24/2007 @ 10:44:08
1323 days, 15 hours, 3 minutes, 46 seconds ago
|
| CMBB Fortifications Bug |
Michael Dorosh |
2 |
(Mad Russian) 01/16/2007 @ 14:13:36
1331 days, 11 hours, 34 minutes, 18 seconds ago
|
| Fanaticism...Hold that poosition |
Mad Russian |
3 |
(Mad Russian) 01/13/2007 @ 10:18:20
1334 days, 15 hours, 29 minutes, 34 seconds ago
|
| Let There Be Night |
Mad Russian |
4 |
(MSGT) 01/06/2007 @ 18:16:29
1341 days, 7 hours, 31 minutes, 25 seconds ago
|
| Tigers, Panthers, Elephants and Bears |
Mad Russian |
2 |
(Mad Russian) 01/04/2007 @ 12:03:39
1343 days, 13 hours, 44 minutes, 15 seconds ago
|
| Flags |
Mad Russian |
9 |
(Mad Russian) 01/03/2007 @ 13:04:27
1344 days, 12 hours, 43 minutes, 27 seconds ago
|
| Parameters: Attack, Defend or ME |
koen |
1 |
(koen) 01/03/2007 @ 09:57:22
1344 days, 15 hours, 50 minutes, 32 seconds ago
|
| Meeting Engagements |
Mad Russian |
3 |
(Mad Russian) 01/03/2007 @ 09:40:30
1344 days, 16 hours, 7 minutes, 24 seconds ago
|
| Soviet Recon Troops |
Mad Russian |
1 |
(Mad Russian) 01/01/2007 @ 14:27:47
1346 days, 11 hours, 20 minutes, 7 seconds ago
|
| An Exit Please.... |
Mad Russian |
2 |
(Mad Russian) 12/30/2006 @ 20:23:55
1348 days, 5 hours, 23 minutes, 59 seconds ago
|
| nothing here |
nothing here |
2 |
(Mad Russian) 12/30/2006 @ 10:14:19
1348 days, 15 hours, 33 minutes, 35 seconds ago
|
| The Going Rate |
Poor Old Spike |
2 |
(Mad Russian) 12/30/2006 @ 10:05:09
1348 days, 15 hours, 42 minutes, 45 seconds ago
|
| Black and White Setup Zones |
Mad Russian |
1 |
(Mad Russian) 12/29/2006 @ 07:58:10
1349 days, 17 hours, 49 minutes, 44 seconds ago
|
| Cmbb building capacity |
poor old spike |
4 |
(poor old spike) 12/28/2006 @ 18:37:55
1350 days, 7 hours, 9 minutes, 59 seconds ago
|
| CMAK's Missing Armored Vehicles |
Mad Russian |
1 |
(Mad Russian) 12/28/2006 @ 17:54:55
1350 days, 7 hours, 52 minutes, 59 seconds ago
|
| Grant tests |
poor old spike |
1 |
(poor old spike) 12/25/2006 @ 18:11:54
1353 days, 7 hours, 36 minutes, 59 seconds ago
|
| Hedging your bets |
poor old spike |
1 |
(poor old spike) 11/20/2006 @ 20:18:32
1388 days, 5 hours, 29 minutes, 22 seconds ago
|
| Cover story |
poor old spike |
1 |
(poor old spike) 11/15/2006 @ 15:05:08
1393 days, 10 hours, 42 minutes, 46 seconds ago
|
| On Parade |
Poor Old Spike |
3 |
(Rockinharry) 10/31/2006 @ 08:08:01
1408 days, 17 hours, 39 minutes, 53 seconds ago
|
| HMG's kill light armour |
poor old spike |
1 |
(poor old spike) 10/13/2006 @ 19:29:54
1426 days, 6 hours, 18 minutes, 53 seconds ago
|
| Artillery vs Tanks |
poor old spike |
1 |
(poor old spike) 10/13/2006 @ 19:17:30
1426 days, 6 hours, 30 minutes, 24 seconds ago
|
| 20 metres safety buffer |
poor old spike |
2 |
(GJK) 10/11/2006 @ 20:43:09
1428 days, 5 hours, 4 minutes, 45 seconds ago
|
| Close Combat versus Vehicles |
Mad Russian |
4 |
(rockinharry) 09/21/2006 @ 09:04:11
1448 days, 16 hours, 43 minutes, 43 seconds ago
|
| Map Sites |
Mad Russian |
1 |
(Mad Russian) 07/31/2006 @ 20:29:55
1500 days, 5 hours, 17 minutes, 59 seconds ago
|
| Are they Russians or Soviets? |
Mad Russian |
5 |
(rockinharry) 07/18/2006 @ 07:32:17
1513 days, 18 hours, 15 minutes, 37 seconds ago
|
| Leadership Values |
Mad Russian |
4 |
(Mad Russian) 02/19/2006 @ 19:30:04
1662 days, 6 hours, 17 minutes, 50 seconds ago
|
| Pulling a Briefing |
Mad Russian |
2 |
(Bannon DC) 02/11/2006 @ 18:09:11
1670 days, 7 hours, 38 minutes, 43 seconds ago
|
| Map Edge Friendly To |
junk2drive |
8 |
(SteveP) 01/19/2006 @ 14:56:43
1693 days, 10 hours, 51 minutes, 11 seconds ago
|
| Map Symbols - Military |
junk2drive |
7 |
(junk2drive) 12/18/2005 @ 10:44:33
1725 days, 15 hours, 3 minutes, 21 seconds ago
|
| vs the AI |
Mad Russian |
2 |
(Mad Russian) 12/07/2005 @ 08:50:13
1736 days, 16 hours, 57 minutes, 41 seconds ago
|
| Battlefield Information |
Mad Russian |
9 |
(George Mc) 10/22/2005 @ 04:10:40
1782 days, 21 hours, 37 minutes, 14 seconds ago
|
| The Bend in the Road |
Mad Russian |
5 |
(Chris "Ferrous") 10/11/2005 @ 02:12:46
1793 days, 23 hours, 35 minutes, 8 seconds ago
|
| Nasty Surprises |
Fredrock1957 |
23 |
(PzAufklarung) 06/23/2005 @ 09:05:30
1903 days, 16 hours, 42 minutes, 24 seconds ago
|
| No Surrender! |
Bannon DC |
4 |
(PzAufklarung) 06/21/2005 @ 19:06:10
1905 days, 6 hours, 41 minutes, 44 seconds ago
|
| Feedback - Keep those cards and letters coming |
Bannon DC |
10 |
(Bannon DC) 06/13/2005 @ 08:21:47
1913 days, 17 hours, 26 minutes, 7 seconds ago
|
| Effects of Editting in SUPPRESSION |
Brent Pollock |
4 |
(Brent Pollock) 06/08/2005 @ 09:11:32
1918 days, 16 hours, 36 minutes, 22 seconds ago
|
| WeBoB Collected Scenario Design Tips |
GreenAsJade |
2 |
(Mad Russian) 05/18/2005 @ 17:43:14
1939 days, 8 hours, 4 minutes, 40 seconds ago
|
| Limiting pre-plotted defensive barrages |
Brent Pollock |
1 |
(Brent Pollock) 05/16/2005 @ 12:50:39
1941 days, 12 hours, 57 minutes, 15 seconds ago
|
| Briefings |
Mad Russian |
19 |
(GreenAsJade) 05/01/2005 @ 04:14:48
1956 days, 21 hours, 33 minutes, 6 seconds ago
|
| CRATERS - THE HOLE TRUTH |
Poor Old Spike |
8 |
(Bannon DC) 04/16/2005 @ 11:25:36
1971 days, 14 hours, 22 minutes, 18 seconds ago
|
| Roadblocks and Wire |
Poor Old Spike |
2 |
(Brent Pollock) 04/15/2005 @ 12:48:35
1972 days, 12 hours, 59 minutes, 19 seconds ago
|
| Bonus for Playbalance |
Mad Russian |
2 |
(Brent Pollock) 04/07/2005 @ 11:53:16
1980 days, 13 hours, 54 minutes, 38 seconds ago
|
| Map Converter |
junk2drive |
4 |
(carl puppchen) 02/20/2005 @ 20:28:41
2026 days, 5 hours, 19 minutes, 13 seconds ago
|
| Maps in Briefings |
Mad Russian |
8 |
(rockinharry) 02/10/2005 @ 08:25:16
2036 days, 17 hours, 22 minutes, 38 seconds ago
|
| Ops Spec. Rule: "PLay as they Lay" |
Bannon DC |
3 |
(Chris "Ferrous") 02/10/2005 @ 04:21:12
2036 days, 21 hours, 26 minutes, 42 seconds ago
|
| Weather in CM Operations |
Chris "Ferrous" |
4 |
(Chris "Ferrous") 01/27/2005 @ 00:10:07
2051 days, 1 hour, 37 minutes, 47 seconds ago
|
| Topo maps for Sealion project |
Andreas |
2 |
(junk2drive) 01/22/2005 @ 21:27:07
2055 days, 4 hours, 20 minutes, 47 seconds ago
|
| More Effective Support Weapons |
Bannon DC |
4 |
(Mad Russian) 12/22/2004 @ 10:24:44
2086 days, 15 hours, 23 minutes, 10 seconds ago
|
| Engineer Troops and Obstacles |
Mad Russian |
3 |
(Mad Russian) 12/21/2004 @ 07:52:46
2087 days, 17 hours, 55 minutes, 8 seconds ago
|
| Sandbags in CMAK |
junk2drive |
4 |
(Mad Russian) 11/16/2004 @ 06:23:46
2122 days, 19 hours, 24 minutes, 8 seconds ago
|
| Where is the Line? |
Mad Russian |
11 |
(Brent Pollock) 10/26/2004 @ 14:59:36
2143 days, 10 hours, 48 minutes, 18 seconds ago
|
| Making Maps |
Mad Russian |
8 |
(Bannon DC) 10/21/2004 @ 19:32:30
2148 days, 6 hours, 15 minutes, 24 seconds ago
|
| MY CM GRIPES |
Murph |
21 |
(Murph) 10/12/2004 @ 10:10:05
2157 days, 15 hours, 37 minutes, 49 seconds ago
|
| Converting ASL Scenarios to CM |
GJK |
1 |
(GJK) 10/08/2004 @ 14:18:03
2161 days, 11 hours, 29 minutes, 51 seconds ago
|
| Map Damage |
Mad Russian |
3 |
(The Graeme) 09/21/2004 @ 01:20:07
2179 days, 27 minutes, 47 seconds ago
|
| Seasons and Visuals |
junk2drive |
11 |
(junk2drive) 08/03/2004 @ 22:54:09
2227 days, 2 hours, 53 minutes, 45 seconds ago
|
| Vulcanoes |
europa |
3 |
(The Graeme) 08/01/2004 @ 22:38:59
2229 days, 3 hours, 8 minutes, 55 seconds ago
|
| Beginners Guide To Scenarios |
junk2drive |
1 |
(junk2drive) 07/09/2004 @ 18:13:01
2252 days, 7 hours, 34 minutes, 53 seconds ago
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