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VASSAL Tutorials - Using VASSAL
VASSAL Tutorials - Map Making
VASSAL Tutorials - Map Making
VASSAL Tutorials - Map Making
VASSAL Tutorials - Using VASSAL
VASSAL Tutorials - Using VASSAL
VASSAL Tutorials - Using VASSAL
VASSAL Tutorials - Using VASSAL
VASSAL Tutorials - Using VASSAL
VASSAL Tutorials - Using VASSAL
VASSAL Tutorials - Using VASSAL


VASSAL Tutorials

Map Making

I think that I take a different approach to map making for VASSAL.  I've seen instructions and read messages on the email list from people asking how to get the hexgrid aligned with the map using the VASSAL controls.  The instructions talk about getting the "x" coordinates aligned properly (through trial and error) and then work on getting the "y" coordinates aligned.  After spending hours sometimes trying to get this to work and still not being satisfied, I decided to come up with another way.  Thus, the instructions below.  Note that these instructions assume that you already know how to make modules using the VASSAL editor.  This tutorial is for the graphical elements of your module - things that you actually do outside of the editor. Also note that my tutorial uses Photoshop (v7.0) for this work.  I'm sure that Paint Shop Pro can do the same things, but a bit differently.

The first thing that I do is get a count of how many hexes the actual map has horizontally and then vertically.  I then open up VASSAL and select "Create New Module".  This is my template.  I add a map and approximate the width and height that will be needed to accomodate the entire mapsheet. I do not add a scan, we want just a plain, white (off-white it actually is) background.  I add a hex grid to the size of the hexes that I want to use, using black for the color (we can change this later) and making sure that they align just as they do on your actual map.  You might as well get the hex numbering corrected at this point, but elect to not show it at this time.

Once you're satisfied with your blank map - it has enough horizontal and vertical hexes (it can run over a bit) and they are aligned properly, start a new game with this template and then export the map image as "hexgrid.png".

Now, the fun begins.  Open up your hexgrid.png in Photoshop.  Go to SELECT > COLOR RANGE and with the eye-dropper, click on the white (again, off-white) background and not the hex grid.  Now, you want the grid, so go to SELECT > INVERSE as in the screenshot below, noting the position of the "Fuzziness" slider (maxed out):

You should now have just the hex grid selected. Ctrl-C to copy that selection to the clipboard.  Lets put this on a new canvas - what will become your map when finished.  So, go to FILE > NEW, making sure that you select Transparent for the "Contents". Now, Ctrl-V to "paste" what you have saved onto that canvas.  You should now have your black hex grid on a transparent canvas.  Name this layer "HEXGRID".

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